Chopan is an auto-pan effect which can trigger automatically as each note is played.
Chopan can either trigger from audio, or in time with the tempo as defined by your vst host. Select what you want using the "Trigger Source" switch. "Audio" means that the panning will be triggered by the notes on the audio track (or as you play them, if you are using your computer to process live sound).
The buttons which have musical notes on them can be used when you want to sync to your vst host. When the 'Quarter Note' button is pressed triggering will happen on every beat, and the others will trigger at different rates corresponding to the length of note depicted. Try it out using the first preset (Ping pong) to get the idea.
While we ensured that Chopan works with all the well known vst hosts, it's possible that a host doesn't provide all the necessary information to allow Chopan to sync to the hosts tempo. In this case you'll need to use the audio trigger.
When "LFO" is the selected Trigger Source you'll get a trigger whenever the Modulation LFO passes through center. That's 2 times for each cycle of the LFO.
You can manually control the trigger rate by setting Trigger Source to "LFO" and LFO Freq Source to "Fader". Then use the "LFO Frequency" fader in the Modulation section. When you try this trick starting from our "Ping-Pong" preset you get the harsh sound of "square wave" panning.
There are two controls that govern the way Chopan responds to audio. "Sensitivity" is our Attack Detector which can pick out new notes as they are played, even if the overall volume varies. "Threshold", on the other hand, is volume dependent. Both controls have a useful meter next to them. For most sounds the "Sensitivity" should be about a third of the way up, and "Threshold" at zero.If you don't get the right number of triggers, first put "Threshold" to zero, then set "Sensitivity" as high as it will go without missing any of the notes that you want. It's then possible to raise "Threshold" a bit if you're still getting triggers that you don't want.
If you only want to trigger on loud sounds then "Threshold" is the control to use. For instance it's usually possible to pick out the snare beat from a drum track, as the snare is often the loudest drum.
There are 5 faders around the central display, which shows the actually pan position as a green line. The red line shows the effect of the "Start", "End", "Hold" and "Decay" faders, and that is the path that the pan will usually follow if "Attack" and "Envelope Mod" are at zero.
When a trigger is detected:-
|
Put "Attack" and "Hold" to zero, and set up the Trigger if necessary, make sure "Mix" is full up so you can hear what's going on. Put the "Start" fader full left, and "End" full right. The 3 way switches above and below those two faders should both be set to "Norm". Now play with the "Decay" control. Each note will pan from left to right, and how you set "Decay" varies the speed at which it happens. Increase "Hold" a bit, and the note will stay at "Start" for a while before panning. Once you're familiar with this, try putting the "Attack" up and you'll find that the note sweeps to the "Start" position before going through Hold and Decay.
Turn this switch on if you want Start and End to always move together. Turning on "Start=End" also sets both Start and End to the midpoint.
A double click on the Slope switch has no effect other than to center both Start and End.
The 3 way switches next to the Start and End faders can change the effect quite dramatically.
The Pan Mode switches can be used in any combination.
Note: when either S&H setting is used, the normal function of the Modulation LFO is switched off.
Note: for certain trigger combinations taking a sample and hold from the LFO would be pointless, for instance if the trigger and lfo are both syncronised to the same rate ( you'd always get the same value! ). In these cases the S&H modulation is replaced by a randomly generated value. The "LFO Depth" fader still controls the amount of random variation.
In addition to the triggered panning described above, Chopan can also do regular auto-panning The pans the sound from side to side at a regular speed at a rate controlled by the "Frequency" fader. At slow speeds the sound wanders from side to side, while faster rates sound more like tremolo. The depth of the effect is altered by the "Mod" fader.
The "Delay" fader allows the LFO pan effect to "fade in" after a trigger at a controllable rate. When this fader is full down there is no delay at all. Try the "LFO with Delay" preset to hear this in action.
The "LFO sync" switch controls when the LFO is reset to it's
start position.
Usually, the LFO resets to it's zero position, and starts to pan to the right. If you get bored with that, then there's another switch:
The LFO reset can sometimes produce a sudden change in pan, which may cause a small hiccup in the sound. The "Attack" control can be increased in order to smooth this out.
In order to match the speed of the LFO to the tempo as defined by your vst host you can use the "LFO Freq. Source" switch. The different note values will give you different panning speeds, all of them related to the tempo of the music, for instance the Quarter Note setting will cause the lfo to pan from one side to the other once every beat. Depending on the accuracy of the information that your host provides, the lfo may drift slightly against the tempo, unless, of course, the "LFO Sync" is set to "Bar".
"Center Vol". This has no effect when sound is hard panned left or right, but changes the volume when the sound is center panned. At a third of the way up the fader gives an even volume across the pan for most signals, and this is usually the best setting. Panning invariably causes a drop in overall volume, if you like to work with sounds that are normalised to maximum volume, and you wish to preserve as much of that volume as possible, you should put this fader to maximum.
At minimum the sound at either side is emphasized. This can sound good when using the LFO.
"Wet Dry". Dry is the input signal, wet is the panned signal. To gradually reduce the amount of panning, move the fader down towards "Dry". Usually you'll want this control on "Wet", for maximum effect.
When you put a stereo input into Chopitch the default setting is for it to be mixed to mono. When you switch on "Stereo" (the button at the underneath the mix faders) Chopan will no longer mix the input channels together, it will operate like a balance control.
Most VST hosts, and all the main ones, can provide information about the current tempo. Some, like Plogue Bidule, offer comprehensive tempo syncing options. Chopan checks for this, and then displays the current BPM.
If there's no BPM displayed then either:-
The 8 icons at the bottom right of the plug-in are presets. These are designed to show the wide number of sounds possible with Chopitch, and are good starting points for creating your own sounds. You may need to alter the "Sensitivity" and "Threshold" controls to get the best effect.
Ping-Pong
Sounds jump from left to right on
each note. Try putting up the Attack fader. Try different settings of the Trig
Source switch if you want to sync to the host tempo.
Cross Pans
Like Ping-Pong, but sweeping
from side to side. Adjust Decay and Hold to suit the music.
Spread from Center
Sound always
starts off center panned, but then moves alternately left or right. For this
sound we put Center Vol up full as this is a good way to introduce
panning without making a beat sound quieter. By varying
Threshold you can pick how much of a beat stays central. For a typical
drum beat it should be possible to get kick and snare central, but have any
off-beat hi-hats panning from side to side.
Attack Decay
Each note pans quickly from
right to left and back again.
LFO
The low frequency oscillator
pans the sound continuously from side to side. Try varying the LFO Frequency.
LFO with Delay
The start of the note is
unaffected, but as it dies away the LFO gives a tremolo pan
effect. The LFO Delay fader controls how fast the tremolo comes
in.
Snare to Right
The loudest sounds are
picked out, and sent to the right speaker, while everything else stays on
the left. Set Threshold so it works how you like. In most drum beats the snare
is the loudest sound.
Random
Each note pans to a different
position. The LFO Frequency can be changed to produce different patterns. If
you're playing a loop, and want the pan patterns to repeat, then try Syncing
the LFO to the host, or to trigger.
Please don't think for a minute that you should stick to our suggested uses for these presets, try them on anything...and use them as a basis for your own sonic experiments.
Have fun!